package Terrains;

import Units.*;

public class Factory extends Structure{
	
	
	/** Constructor */
	public Factory(int row, int col){
		super(row,col,0.9);
	}
	
	/** Constructor */
	public Factory(int row, int col, int player){
		super(row,col,0.9,player);
	}

	public String toString() {
		return "Factory";
	}
	
	public BATTLEBOT buildBattleBot(){
		return new BATTLEBOT();
	}
	
	public BATTLEBOT_AIMBOT buildBattleBotAimbot(){
		return new BATTLEBOT_AIMBOT();
	}	
	
	public BATTLEBOT_ELITE buildBattleBotElite(){
		return new BATTLEBOT_ELITE();
	}	
	
	public BATTLEBOT_ROCKET buildBattleBotRocket(){
		return new BATTLEBOT_ROCKET();
	}	
	
	public RECON buildRecon(){
		return new RECON();
	}	
	
	public TANK_HEAVY buildTankHeavy(){
		return new TANK_HEAVY();
	}	
	
	public TANK_LIGHT buildTankLight(){
		return new TANK_LIGHT();
	}	
	
	public ARTILLERY buildTankRail(){
		return new ARTILLERY();
	}	
	
	public ASSAULT_GUN buildTankAssault(){
		return new ASSAULT_GUN();
	}
	
	
	
}
